Games are fun. Game dev is hard, but also fun. If you’re interested in game dev and like what you see, please reach out! I’m open to meeting collaborators. I probably have the most to offer as a programmer and designer, but I do have some experience with art and actively try to be well-rounded.
Mono Die Stampy (2022)
Roll a die around a grid and stamp the die face’s pips onto the ground to draw a target pattern. This concept made it into the best of video!
The main challenge I anticipated was managing the time limit; I’ve done some timed competitions before, but this was the shortest so far. It ended up going very smoothly, and I even had the chance to flex some group theory along the way.
A bullet hell game where you can change colors to change the objects you interact with. You can only be hit by pink bullets if you’re pink and blue if you’re blue.
This was my first jam, and really just a way to force myself to learn Godot. While working on this, a “friend” pointed out that this game already exists, which was a nice reminder that creativity and originality are fake and not real and soothing lies that we tell ourselves.